Outstanding Graduate, Zhejiang University.
HCI researcher · Interaction designer
Wang Ying
I build and evaluate sensor-based interactive systems that turn bodily and behavioural data into personalised, real-time feedback.
My work sits at the intersection of embodied interaction, sensing technologies, and human-centred AI. I co-design and study technology with parents, therapists, special-education teachers, and children in real-world settings—from autism treatment centres to rural classrooms.
Zhejiang University
Embodied interaction
Designing interactive systems in which movement, sensation, and the body become central parts of the experience.
Sensing technologies
Translating physiological and behavioural signals into meaningful, responsive feedback.
Human-centred AI
Creating inclusive and adaptive systems around people’s diverse sensory, motor, and communicative needs.
News
Recent milestones
Selected publications, awards, and academic activities.
WeJoy Mat was published at ACM IDC ’26.
View paper ↗HeartScape was accepted to IFIP-ICEC ’26.
Our study of multimodal AI chat interactions for DHH students was published at ACM ICMI ’25.
View paper ↗Selected research
Systems designed for real lives
My projects combine working prototypes with mixed-methods evaluation in the contexts where technology will actually be used.
WeJoy Mat
An embodied multisensory exergame for parent–child play with autistic children
A 1.8 m × 1.2 m interactive mat with mirrored parent and child zones, visual, auditory, and vibrotactile feedback, plus parent-controlled sensory settings. A mixed-methods study with 11 parent–child dyads showed how the mat could act as a “third actor,” redistribute agency, sustain joint attention, and reduce parental scaffolding.
Embodied Interaction Designer & HCI Researcher · Co-first author
HeartScape
Artistic visualisations for reflective self-tracking
Heart-rate, activity, and sleep data from a wearable become a Dunhuang-style landscape painting. In a within-subjects study with 24 participants, HeartScape increased hedonic quality without a reliable loss in pragmatic quality, positioning artistic visualisation as a reflective companion to precise health displays.
Data Visualization & HCI Researcher · Co-first author
LegMotion
Lower-limb interaction for enhanced embodiment in virtual reality
A Meta Quest 2 system using leg-mounted IMUs and surface EMG sensors to map acceleration, angular velocity, and muscle effort to virtual movement. A study across driving and block-building scenarios examined embodiment, presence, calibration, responsiveness, and cognitive load.
VR Interaction Researcher · First author
AI Chat for DHH Students
Supporting multimodal interactions across sign language and written text
A survey of 87 DHH students and task-based study with 45 participants revealed cross-modal translation costs, mediation behaviours, and the need for flexible modality transitions and visually structured output.
Accessibility & Human–AI Interaction Researcher · Co-first author
Hidden Scars
An anti-bullying serious game for rural Chinese children
A narrative adventure designed from teacher interviews and deployed in an 80-minute rural classroom session with 36 children. The study translated children’s and teachers’ feedback into revisions for content, pacing, difficulty, and the AI-assisted production process.
Serious Game Designer & HCI Researcher · First author
Publications
Selected writing
* Authors contributed equally
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2026
WeJoy Mat: An Embodied Interactive Mat System Mediating Parent-Child Play for Families with Autistic Children
Wang Ying*, Yuqi Hu*, Jiayu Jiang, et al.
Proceedings of the 25th Interaction Design and Children Conference (IDC ’26)
DOI ↗ -
2026
HeartScape: Translating Health Data into Artistic Visualizations for Reflective Self-Tracking
Ruilin Wang*, Wang Ying*, Jinming Zhang, et al.
IFIP International Conference on Entertainment Computing (IFIP-ICEC ’26) · Accepted, to appear
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2025
Exploring Lower-Limb Interaction for Enhanced Embodiment in Virtual Reality
Wang Ying, Shaolong Chai, Qirui Xiong, et al.
18th International Symposium on Computational Intelligence and Design (ISCID 2025)
DOI ↗ -
2025
Understanding and Supporting Multimodal AI Chat Interactions of DHH College Students: An Empirical Study
Nan Zhuang*, Yanni Ma*, Xin Zhao*, Wang Ying*, Shaolong Chai*, et al.
Proceedings of the 27th ACM International Conference on Multimodal Interaction (ICMI ’25)
DOI ↗ -
2025
Technology as the Third Actor: Beyond Tool Metaphor in Human-Technology Relations
Wang Ying
World Eco-Design Organization · ISBN 979-8-89696-023-2
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2024
Hidden Scars: Anti-bullying Serious Game Design for Rural Children
Wang Ying, Shaolong Chai, Zhao Xin, et al.
IFIP International Conference on Entertainment Computing (IFIP-ICEC ’24)
DOI ↗
Background
Education & capabilities
Education
Sep 2023 — Jun 2026
Zhejiang University
M.Eng. in Industrial Design Engineering
Supervised by Prof. Fangtian Ying · Average 94.42/100 · Rank 3/41
Sep 2019 — Jun 2023
Xi’an University of Posts and Telecommunications
B.Eng. in Communication Engineering (Experimental Program)
Average 88.51/100 · Rank 5/35
Academic service
Reviewer
ACM CHI ’26 · ACM IDC ’26
Skills
- Programming
- Python, C/C++ (Arduino, ESP32), C# (Unity), MATLAB, JavaScript
- Prototyping
- Arduino, ESP32, Raspberry Pi, IMU, surface EMG, pressure sensors, PPG wearables, vibrotactile actuators, LED matrices, 3D-printed enclosures
- Sensor data
- Butterworth filtering, envelope and feature extraction, WebSocket streaming, reaction-time modelling, mixed-effects models, ICC, SPSS
- Research
- Co-design, controlled and in-the-wild studies, surveys, interviews, video coding, reflexive thematic analysis
- Tools
- Unity 3D, Figma, Adobe Creative Suite, LaTeX
- Languages
- Mandarin Chinese (native), English (IELTS Academic 7.0)
Awards & honours
Zhejiang University
Zhejiang University Ningbo · Top 5%
Zhejiang University
17th China Electronics & Information Conference
Contact
Let’s work on technology that meets people where they are.
I am open to research opportunities and collaborations in HCI, embodied interaction, accessible technology, and human-centred AI.
ingw3216@zju.edu.cn ↗Hangzhou, Zhejiang, China